In its attempts to make the game less of a slog, Bungie has created a more streamlined and accessible MMO-shooter hybrid. Lost in all the heated debates is the game’s pure fun factor Destiny remains one of the most aesthetically pleasing and gorgeously designed FPS games out there. The sequel to the 2014 online-only title launched in September and has been embroiled in controversy since, with die-hard fans constantly voicing their opinions on how to restore the magic of the original. No shooter has been as polarizing this year as Bungie’s Destiny 2. Just don’t expect it to be all fun and games. If you long for the punishing platforming mastery of Mega Man and Contra, this is the throwback for you. A run-and-gun platformer in the vein of classics like Gunstar Heroes, Cuphead earned a reputation not just for its Fleischer and Disney homages, but also its extreme, unforgiving difficulty. After an exhaustive development process lasting a total of seven years, the game came out to critical acclaim this fall, surpassing 1 million copies sold in its first two weeks. Brothers Chad and Jared Moldenhauer, who formed indie outfit Studio MDHR, captivated the industry when they first showed off Cuphead and its 1930’s cartoon-inspired art style in 2014.
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